I think that the technologically standards are important because technology is something that is often ignored or neglected in the classroom. Without these standards students may not be given the opportunities to keep up with our ever changing technological world. Take for example my mentor teacher. He refuses to use technology in his classroom and doesn't give students the opportunity to do so. Without these standards, unfortunately I think that this might be more common place.
I think that the goal of these standards is to give students the necessary tools to thrive in our technological world. Often times students won't get this from their parents so it is important that as educators we educate our students on all of the technology available to them. Another important aspect of this is technological etiquette, particularly when it comes to use of the internet. It is important that students understand how to be safe and how to utilize the internet most effectively. This would apply to the digital citizenship standard.
As a P.E. teacher there are a number of creative ways to incorporate technology into the classroom. My favorite idea is to utilize video cameras to provide students with instant feedback on their movements. This would be extremely useful because it is often easier to change what you are doing when you see yourself doing it on film. By using a mini camera you could instantly show students the feedback rather than waiting and watching it at another time. This could also be a very useful tool in coaching. This applies to the communication and collaboration standard. Another strategy that I hope to be able to use is to incorporate the Nintendo Wii into a P.E. classroom. This may not be a possibility at most school districts but if you access to them it would be a great way to incorporate technology into the classroom. Students would be extremely excited to participate which is the majority of the battle in P.E. Students would play games on the Wii and would be exercising without even understanding it. This applies to the creativity and innovation standard. I have embedded a demonstration of Wii Fit below.
Nice overview of the issue, the challenges, and some solutions. Nice video demo.
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